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1.
Smartphones are being used and relied on by people more than ever before. The open connectivity brings with it great convenience and leads to a variety of risks that cannot be overlooked. Smartphone vendors, security policy designers, and security application providers have put a variety of practical efforts to secure smartphones, and researchers have conducted extensive research on threat sources, security techniques, and user security behaviors. Regrettably, smartphone users do not pay enough attention to mobile security, making many efforts futile. This study identifies this gap between technology affordance and user requirements, and attempts to investigate the asymmetric perceptions toward security features between developers and users, between users and users, as well as between different security features. These asymmetric perceptions include perceptions of quality, perceptions of importance, and perceptions of satisfaction. After scoping the range of smartphone security features, this study conducts an improved Kano-based method and exhaustively analyzes the 245 collected samples using correspondence analysis and importance satisfaction analysis. The 14 security features of the smartphone are divided into four Kano quality types and the perceived quality differences between developers and users are compared. Correspondence analysis is utilized to capture the relationship between the perceived importance of security features across different groups of respondents, and results of importance-satisfaction analysis provide the basis for the developmental path and resource reallocation strategy of security features. This article offers new insights for researchers as well as practitioners of smartphone security.  相似文献   
2.
A recent development in tactile technology enables an improvement in the appreciation of the visual arts for people with visual impairment (PVI). The tactile sense, in conjunction with, or a possibly as an alternative to, the auditory sense, would allow PVIs to approach artwork in a more self‐driven and engaging way that would be difficult to achieve with just an auditory stimulus. Tactile colour pictograms (TCPs), which are raised geometric patterns, are ideographic characters that are designed to enable PVIs to identify colours and interpret information by touch. In this article, three TCPs are introduced to code colours in the Munsell colour system. Each colour pattern consists of a basic cell size of 10 mm × 10 mm to represent the patterns consistently in terms of regular shape. Each TCP consists of basic geometric patterns that are combined to create primary, secondary, and tertiary colour pictograms of shapes indicating colour hue, intensity and lightness. Each TCP represents 29 colours including six hues; they were then further expanded to represent 53 colours. Two of them did not increase the cell size, the other increased the cell size 1.5 times for some colours, such as yellow‐orange, yellow, blue, and blue‐purple. Our proposed TCPs use a slightly larger cell size compared to most tactile patterns currently used to indicate colour, but code for more colours. With user experience and identification tests, conducted with 23 visually impaired adults, the effectiveness of the TCPs suggests that they were helpful for the participants.  相似文献   
3.
高性能集群的作业调度通常使用作业调度系统来实现,准确填写作业运行时间能在很大程度上提升作业调度效率。现有的研究通常使用机器学习的预测方式,在预测精度和实用性上还存在一定的提升空间。为了进一步提高集群作业运行时间预测的准确率,考虑先对集群作业日志进行聚类,将作业类别信息添加到作业特征中,再使用基于注意力机制的NR-Transformer网络对作业日志数据建模和预测。在数据处理上,根据与预测目标的相关性、特征的完整性和数据的有效性,从历史日志数据集中筛选出7维特征,并按作业运行时间的长度将其划分为多个作业集,再对各作业集分别进行训练和预测。实验结果表明,相比于传统机器学习和BP神经网络,时序神经网络结构有更好的预测性能,其中NR-Transformer在各作业集上都有较好的性能。  相似文献   
4.
Biologically inspired design (BID) is one of the common methods for product design. To solve the problem of inaccurate acquisition of inspirational creatures due to the lack of user perception preference analysis, a data-driven intelligent service model for BID considering user perception needs is proposed based on Kansei engineering. Firstly, by extracting the perceptual features of creatures from the semantic source elements of products through mapping and encodes them, we proposed a data acquisition method based on intuitionistic fuzzy sets considering different customer preference distributions, bridging the gap caused by the asymmetry between designers and users. Secondly, the functional relationship between biometric features and user-perceived attributes is identified and predicted, and a predictive model of biodata considering user preferences is obtained by multiple linear regression analysis. Finally, based on the data clustering and reorganization theory to understand the organization and dynamics of the database, the construction of a BID library was completed, and the design resources in the library were used as analyzed knowledge for designers to plan design activities. Taking the bionic design of a UAV product as an example, a prototype of a computer-aided design service system was developed based on the theory proposed in the article, and the analyzed knowledge was used to improve the efficiency and science of the design, effectively verifying the usefulness of this study for design. To a certain extent, this study addresses the problem of cognitive limitations of designers and cognitive differences between designers and users, promotes the application of bioinspiration in product design, and improves the marketability of design solutions.  相似文献   
5.
5G-NR和B5G系统都需能高效地支持小微数据包(块)的传输,且在不同的无线传输技术(如宽带或超低时延)之间快速灵活地切换。系统梳理和比较和小微数据包(块)相关的多种无线传输技术,如两步RACH、预配置授权和公共资源竞争等,分析它们对3GPP各个系统和各个RAN协议的影响和复杂度优劣等,并进一步展望其未来发展和应用趋势。  相似文献   
6.
目的以压路机操纵手柄为对象,探讨交互品质研究方法,改进用户体验。方法对交互品质进行解析,由用户体验与交互品质的关联性,提出基于用户体验的交互品质研究方法;面向压路机操纵手柄典型任务进行用户体验研究,梳理压路机手柄的操作流程,并对交互行为进行聚类分析,结合语义分析构建用户体验词库,运用半结构式访谈与问卷调查,以定量与定性方法相结合对驾驶员的操纵体验进行调研;以专家研讨的形式进行驾驶员的操纵体验向交互特征的映射,构建交互特征集,进而对操纵手柄的交互品质进行分析与阐释。结果得出了压路机操纵手柄的交互特征与交互品质。结论通过用户体验可以映射交互特征,得到了交互品质,对于从交互品质的角度指导交互设计提供了借鉴。  相似文献   
7.
8.
相似用户挖掘是提高社交网络服务质量的重要途径,在面向大数据的社交网络时代,准确的相似用户挖掘对于用户和互联网企业等都有重要的意义,而根据用户自己的兴趣话题挖掘的相似用户更符合相似用户的要求。提出了一种基于用户兴趣话题进行相似用户挖掘的方法。该方法首先使用TextRank话题提取方法对用户进行兴趣话题提取,再对用户发表内容进行训练,计算出所有词之间的相似度。提出CP(Corresponding Position similarity)、CPW(Corresponding Position Weighted similarity)、AP(All Position similarity)、APW(All Position Weighted similarity)四种用户兴趣话题词相似度计算方法,通过用户和相似用户间关注、粉丝重合率验证相似用户挖掘效果,APW similarity的相似用户的关注/粉丝重合百分比为1.687%,优于提出的其他三种算法,分别提高了26.3%、2.8%、12.4%,并且比传统的文本相似度方法Jaccard相似度、编辑距离算法、余弦相似度分别提高了20.4%、21.2%、45.0%。因此APW方法可以更加有效地挖掘出用户的相似用户。  相似文献   
9.
针对智慧制造评估时专家的决策信息具有犹豫模糊不确定性问题,提出了一种关于准则具有犹豫模糊偏好关系的改进交互式多准则决策(TODIM)方法。首先提出了准则间的犹豫模糊偏好关系概念,并证明了其基本性质。在TODIM方法优势度的计算过程中,将准则权重犹豫模糊偏好关系替代原有的精确值权重,使信息的准确性最大化。将该方法用于智能制造的评估上,实例分析结果表明所提方法是可行和有效的。  相似文献   
10.
Customer-involved design concept evaluation (DCE) allows customers to take part in evaluating the design alternatives to get more popular design concept. Traditional customer-involved DCE methods still focus on the collection of customer responses and only consider cost and benefit characteristics of design criteria in multi-criteria decision-making (MCDM) based evaluation process. Few studies have customized the decision-making algorithms specifically aimed at customers’ preferences. This paper further explores the customers’ influences in the early stages of the product design development, and proposes a new rough number based MCDM model (i.e., VIKOR) incorporating customers’ preferences for design specifications along with designers’ perceptions for the characteristics of design criteria (cost and benefit) to perform concept evaluation under subjective environment, and this proposed method is named as integrated rough VIKOR (IR-VIKOR). The objective of this study is to identify the best design concept which maximizes the satisfactions of expectations from most customers as well as conforms to the characteristics of design criteria. Firstly, Shannon entropy is used to obtain the weightings and relative importance ratings of design criteria from the customers’ preferences. Secondly, the customers’ preferences for design attribute values, the importance ratings of design criteria and the characteristics of design criteria are combined together to define the ideal solutions to calculate the rough evaluation index of each design alternative in IR-VIKOR, and finally the ranking result is provided by IR-VIKOR to determine the best design concept. A practical design example is introduced to illustrate the evaluation process of this proposed method, and the empirical comparisons are further carried out to validate its superiority for DCE. Through the sensitivity analysis experiments including i) inside IR-VIKOR, and ii) between IR-VIKOR and other classical MCDM methods, the proposed method is proved to be a reliable and feasible customer-involved DCE approach.  相似文献   
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